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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Syntax
bool bVirtualTextureRenderWithQuad
Remarks
Use a single quad to render this landscape to runtime virtual texture pages. This is the fastest path but it only gives correct results if the runtime virtual texture orientation is aligned with the landscape. If the two are unaligned we need to render to the virtual texture using LODs with sufficient density.