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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Syntax
uint32 bBakeMaterialPositionOffsetIntoCollision: 1
Remarks
Whether to bake the landscape material's vertical world position offset into the collision heightfield. Note: Only z (vertical) offset is supported. XY offsets are ignored. Does not work with an XY offset map (mesh collision)