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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category=VirtualTexture,
Meta=(DisplayName="Virtual Texture LOD Bias", EditCondition="!bVirtualTextureRenderWithQuad", UIMin="0", UIMax="7", LandscapeOverridable))
int32 VirtualTextureLodBias
Remarks
Bias to the LOD selected for rendering to runtime virtual textures. Higher values reduce vertex count when rendering to the runtime virtual texture.