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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy > API/Runtime/Landscape/ALandscapeProxy/UpdateGrass
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeGrass.cpp |
void UpdateGrass
&40;
const TArray< FVector > & Cameras,
int32 & InOutNumComponentsCreated,
bool bForceSync
&41;
Remarks
Update Grass
Parameters
| Name | Description |
|---|---|
| Cameras | to use for culling, if empty, then NO culling |
| InOutNumComponentsCreated, value | can increase if components were created, it is also used internally to limit the number of creations |
| bForceSync | if true, block and finish all work |