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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy > API/Runtime/Landscape/ALandscapeProxy/UpdateAllComponentMaterialInstan-
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateAllComponentMaterialInstances
&40;
FMaterialUpdateContext & InOutMaterialContext,
TArray< class FComponentRecreateRenderStateContext > & InOutRecreateRenderStateContext,
bool bInInvalidateCombinationMaterials
&41;
Remarks
Update the material instances for all the landscape components