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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=VirtualTexture,
Meta=(DisplayName="Draw in Virtual Textures", LandscapeOverridable))
TArray< TObjectPtr< URuntimeVirtualTexture > > RuntimeVirtualTextures
Remarks
Array of runtime virtual textures into which we draw this landscape. The material also needs to be set up to output to a virtual texture.