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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Landscape Export Weightmap to RenderTarget", Keywords="Push Landscape Weightmap to RenderTarget", UnsafeDuringActorConstruction="true"),
Category=Rendering)
bool LandscapeExportWeightmapToRenderTarget
(
UTextureRenderTarget2D * InRenderTarget,
FName InLayerName
)
Remarks
Output a landscape weightmap to a render target Only works in the editor