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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Syntax
UPROPERTY (EditAnywhere, Category=HLOD,
Meta=(DisplayName="HLOD Material Override", LandscapeOverridable))
TObjectPtr< UMaterialInterface > HLODMaterialOverride
Remarks
Specify a custom HLOD material to apply to the HLOD mesh. Specifying an HLOD Material Override will result in no texture being baked for the HLOD mesh.