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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 ComputeLandscapeKey () |
Computes the rendering key for this landscape proxy | LandscapeProxy.h | |
static uint32 ComputeLandscapeKey
(
const UWorld* World, |
LandscapeProxy.h |
ComputeLandscapeKey()
Description
Computes the rendering key for this landscape proxy
| Name | ComputeLandscapeKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeProxy.cpp |
uint32 ComputeLandscapeKey() const
ComputeLandscapeKey(const UWorld *, uint32, FGuid)
| Name | ComputeLandscapeKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeProxy.cpp |
static uint32 ComputeLandscapeKey
(
const UWorld * World,
uint32 InLODGroupKey,
FGuid InLandscapeGuid
)