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API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ALandscapeGizmoActor
- ALandscapeGizmoActiveActor
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoActor.h |
| Include | #include "LandscapeGizmoActor.h" |
Syntax
class ALandscapeGizmoActor : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | Height | ||
| float | LengthZ | ||
| float | MarginZ | ||
| float | MinRelativeZ | ||
| float | RelativeScaleZ | ||
| TObjectPtr< class ULandscapeInfo > | TargetLandscapeInfo | ||
| float | Width |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ALandscapeGizmoActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Duplicate
(
ALandscapeGizmoActor* Gizmo |
||
| UBillboardComponent * | Returns SpriteComponent subobject |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | EditorCanAttachTo
(
const AActor* InParent, |
Returns true if this actor is allowed to be attached to the given actor | |
| bool | Indicates whether this actor should participate in level bounds calculations | ||
| bool | ShouldExport () |
Called before editor copy, true allow export |