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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeGizmoActiveActor
- AActor::EditorApplyScale()
- ALandscapeGizmoActiveActor::EditorApplyScale()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoActiveActor.h |
| Include | #include "LandscapeGizmoActiveActor.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeGizmoActor.cpp |
virtual void EditorApplyScale
&40;
const FVector & DeltaScale,
const FVector &42; PivotLocation,
bool bAltDown,
bool bShiftDown,
bool bCtrlDown
&41;
Remarks
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to modify the actor's draw scale.