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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeBlueprintBrushBase
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h |
| Include | #include "LandscapeBlueprintBrushBase.h" |
UFUNCTION (BlueprintNativeEvent,
Meta=(DeprecatedFunction, DeprecationMessage="Please use RenderLayer instead."))
UTextureRenderTarget2D * Render
(
bool InIsHeightmap,
UTextureRenderTarget2D * InCombinedResult,
const FName & InWeightmapLayerName
)