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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeBlueprintBrushBase
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h |
| Include | #include "LandscapeBlueprintBrushBase.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeBlueprintBrushBase.cpp |
virtual void GetRendererStateInfo
(
const ULandscapeInfo * InLandscapeInfo,
UE::Landscape::EditLayers::FEditLayerTargetTypeState & OutSupportedTargetTypeState,
UE::Landscape::EditLayers::FEditLayerTargetTypeState & OutEnabledTargetTypeState,
TArray< TSet< FName > > & OutRenderGroups
) const