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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeBlueprintBrushBase
- AActor::Destroyed()
- ALandscapeBlueprintBrushBase::Destroyed()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h |
| Include | #include "LandscapeBlueprintBrushBase.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeBlueprintBrushBase.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending