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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscape
Syntax
bool bUseGeneratedLandscapeSplineMeshesActors
Remarks
If true, WorldPartitionLandscapeSplineMeshesBuilder is responsible of generating partitioned actors of type ALandscapeSplineMeshesActor that will contain all landscape spline/controlpoints static meshes. Source components will be editor only and hidden in game for PIE.