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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscape
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
static void SplitHeightmap
&40;
ULandscapeComponent &42; Comp,
ALandscapeProxy &42; TargetProxy,
class FMaterialUpdateContext &42; InOutUpdateContext,
TArray< class FComponentRecreateRenderStateContext > &42; InOutRecreateRenderStateContext,
bool InReregisterComponent
&41;