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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForceUpdateLayersContent () |
Landscape.h | ||
void ForceUpdateLayersContent
(
bool bIntermediateRender |
Landscape.h |
ForceUpdateLayersContent()
| Name | ForceUpdateLayersContent |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
void ForceUpdateLayersContent()
ForceUpdateLayersContent(bool)
| Name | ForceUpdateLayersContent |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
void ForceUpdateLayersContent
(
bool bIntermediateRender
)