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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyOldDataToDefaultLayer () |
Landscape.h | ||
void CopyOldDataToDefaultLayer
(
ALandscapeProxy* InProxy |
Landscape.h |
CopyOldDataToDefaultLayer()
| Name | CopyOldDataToDefaultLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
void CopyOldDataToDefaultLayer()
CopyOldDataToDefaultLayer(ALandscapeProxy *)
| Name | CopyOldDataToDefaultLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
void CopyOldDataToDefaultLayer
(
ALandscapeProxy * InProxy
)