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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS void ClearLayer
(
int32 InLayerIndex, |
Landscape.h | ||
void ClearLayer
(
const FGuid& InLayerGuid, |
Landscape.h |
ClearLayer(int32, TSet< TObjectPtr< ULandscapeComponent > > *, ELandscapeClearMode)
| Name | ClearLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
PRAGMA_DISABLE_DEPRECATION_WARNINGS void ClearLayer
(
int32 InLayerIndex,
TSet< TObjectPtr < ULandscapeComponent > > * InComponents,
ELandscapeClearMode InClearMode
)
ClearLayer(const FGuid &, TSet< TObjectPtr< ULandscapeComponent > > *, ELandscapeClearMode, bool)
| Name | ClearLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
void ClearLayer
(
const FGuid & InLayerGuid,
TSet< TObjectPtr < ULandscapeComponent > > * InComponents,
ELandscapeClearMode InClearMode,
bool bMarkPackageDirty
)