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ControlPointMeshActor is an actor with a ControlPointMeshComponent.
| Name | AControlPointMeshActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/ControlPointMeshActor.h |
| Include Path | #include "ControlPointMeshActor.h" |
Syntax
UCLASS (NotPlaceable, HideCategories=(Input),
ShowCategories=("Input|MouseInput", "Input|TouchInput"), ConversionRoot,
ComponentWrapperClass, Meta=(ChildCanTick), MinimalAPI)
class AControlPointMeshActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AControlPointMeshActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AControlPointMeshActor
(
const FObjectInitializer& ObjectInitializer |
ControlPointMeshActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlPointMeshComponent | TObjectPtr< class UControlPointMeshComponent > | ControlPointMeshActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckForErrors() |
ControlPointMeshActor.h | ||
UControlPointMeshComponent * GetControlPointMeshComponent() |
Returns ControlPointMeshComponent subobject | ControlPointMeshActor.h | |
| ControlPointMeshActor.h | |||
void SetMobility
(
EComponentMobility::Type InMobility |
Function to change mobility type | ControlPointMeshActor.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDetailedInfoInternal() |
ControlPointMeshActor.h |