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Unreal Engine C++ API Reference > Runtime > Json > Serialization
References
Module | Json |
Header | /Engine/Source/Runtime/Json/Public/Serialization/JsonSerializer.h |
Include | #include "Serialization/JsonSerializer.h" |
Syntax
class FJsonSerializer
Functions
Type | Name | Description | |
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bool | Deserialize
(
const TSharedRef< TJsonReader< CharType > >& Reader, |
|
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bool | Deserialize
(
TJsonReader< CharType >& Reader, |
|
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bool | Deserialize
(
const TSharedRef< TJsonReader< CharType > >& Reader, |
|
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bool | Deserialize
(
TJsonReader< CharType >& Reader, |
|
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bool | Deserialize
(
const TSharedRef< TJsonReader< CharType > >& Reader, |
|
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bool | Deserialize
(
TJsonReader< CharType >& Reader, |
|
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bool | Serialize
(
const TArray< TSharedPtr< FJsonValue > >& Array, |
Serialize the passed array of json values into the writer. |
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bool | Serialize
(
const TArray< TSharedPtr< FJsonValue > >& Array, |
Serialize the passed array of json values into the writer. |
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bool | Serialize
(
const TSharedRef< FJsonObject >& Object, |
Serialize the passed Json object into the writer. |
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bool | Serialize
(
const TSharedRef< FJsonObject >& Object, |
Serialize the passed Json object into the writer. |
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bool | Serialize
(
const TSharedPtr< FJsonValue >& Value, |
Serialize the passed Json value and identifier into the writer. |
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bool | Serialize
(
const TSharedPtr< FJsonValue >& Value, |
Serialize the passed Json value and identifier into the writer. |
Enums
Type | Name | Description | |
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EFlags |