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| Name | USphereNetObjectPrioritizerConfig |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h |
| Include Path | #include "Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h" |
Syntax
UCLASS (Transient, Config=Engine, MinimalAPI)
class USphereNetObjectPrioritizerConfig : public UNetObjectPrioritizerConfig
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNetObjectPrioritizerConfig → USphereNetObjectPrioritizerConfig
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InnerPriority | float | Priority for objects inside the inner sphere | Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h |
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| InnerRadius | float | Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h |
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| OuterPriority | float | Priority at the border of the outer sphere | Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h |
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| OuterRadius | float | Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h |
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| OutsidePriority | float | Priority outside the sphere | Iris/ReplicationSystem/Prioritization/SphereNetObjectPrioritizer.h |
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