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API > API/Runtime > API/Runtime/IrisCore > API/Runtime/IrisCore/UReplicationBridge
The destruction info needed to replicate the destruction event later.
| Name | FDestructionParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Iris/Core/Public/Iris/ReplicationSystem/ReplicationBridge.h |
| Include Path | #include "Iris/ReplicationSystem/ReplicationBridge.h" |
Syntax
struct FDestructionParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseDistanceBasedPrioritization | bool | Whether to use distance based priority for the destruction of the object. | Iris/ReplicationSystem/ReplicationBridge.h | |
| Level | const UObject * | The level the object is placed in. | Iris/ReplicationSystem/ReplicationBridge.h | |
| Location | FVector | The location of the object. Used for distance based prioritization. | Iris/ReplicationSystem/ReplicationBridge.h | |
| NetFactoryId | UE::Net::FNetObjectFactoryId | The NetFactory that the replicated object would be assigned to. | Iris/ReplicationSystem/ReplicationBridge.h |