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Description
Mark specific member dirty, if this is the first bit marked as dirty in the local MemberChangeMask and the state is bound, mark owning object as dirty as well. Note that all bits described by the ChangeMaskInfo will be dirtied by the call.
| Name | UE::Net::Private::MarkDirty |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationState/ReplicationStateUtil.h |
| Include Path | #include "Iris/ReplicationState/ReplicationStateUtil.h" |
namespace UE
{
namespace Net
{
namespace Private
{
void UE::Net::Private::MarkDirty
(
UE::Net::FReplicationStateHeader & InternalState,
FNetBitArrayView & MemberChangeMask,
const FReplicationStateMemberChangeMaskDescriptor & ChangeMaskInfo
)
}
}
}