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API > API/Runtime > API/Runtime/IrisCore
| Name | FReplicationSystemFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/ReplicationSystem.h |
| Include Path | #include "Iris/ReplicationSystem/ReplicationSystem.h" |
Syntax
class FReplicationSystemFactory
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FReplicationSystemArray | TArray< UReplicationSystem *, TInlineAllocator< 8 > > | Iris/ReplicationSystem/ReplicationSystem.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ReplicationSystems | FReplicationSystemArray | Iris/ReplicationSystem/ReplicationSystem.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UReplicationSystem * CreateReplicationSystem
(
const UReplicationSystem::FReplicationSystemParams& Params |
Creates a new ReplicationSystem. | Iris/ReplicationSystem/ReplicationSystem.h | |
static void DestroyReplicationSystem
(
UReplicationSystem* System |
Destroys a ReplicationSystem. | Iris/ReplicationSystem/ReplicationSystem.h | |
static TArrayView< UReplicationSystem * > GetAllReplicationSystems() |
Returns all replication systems. Entries may be null. | Iris/ReplicationSystem/ReplicationSystem.h | |
static FReplicationSystemCreatedDelegate & GetReplicationSystemCreatedDelegate() |
Static delegate that is triggered just after creating and initializing a new replication system. | Iris/ReplicationSystem/ReplicationSystem.h | |
static FReplicationSystemDestroyedDelegate & GetReplicationSystemDestroyedDelegate() |
Static delegate that is triggered before we destroy a replication system. | Iris/ReplicationSystem/ReplicationSystem.h |