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| Name | FReplicationStateOwnerCollector |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/ReplicationFragment.h |
| Include Path | #include "Iris/ReplicationSystem/ReplicationFragment.h" |
Syntax
class FReplicationStateOwnerCollector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReplicationStateOwnerCollector
(
UObject** InOwners, |
Iris/ReplicationSystem/ReplicationFragment.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxOwnerCount | const uint32 | Iris/ReplicationSystem/ReplicationFragment.h | ||
| OwnerCount | uint32 | Iris/ReplicationSystem/ReplicationFragment.h | ||
| Owners | UObject ** | Iris/ReplicationSystem/ReplicationFragment.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddOwner
(
UObject* Object |
Iris/ReplicationSystem/ReplicationFragment.h | ||
uint32 GetOwnerCount() |
Iris/ReplicationSystem/ReplicationFragment.h | ||
UObject ** GetOwners() |
Iris/ReplicationSystem/ReplicationFragment.h | ||
void Reset() |
Iris/ReplicationSystem/ReplicationFragment.h |