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Internal access, should only be used by internal code
| Name | FReplicationStateHeaderAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationState/ReplicationStateFwd.h |
| Include Path | #include "Iris/ReplicationState/ReplicationStateFwd.h" |
Syntax
struct FReplicationStateHeaderAccessor
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ClearAllStateIsDirty
(
FReplicationStateHeader& Header |
Clears both state and init state dirtiness. | Iris/ReplicationState/ReplicationStateFwd.h | |
static bool GetIsInitStateDirty
(
const FReplicationStateHeader& Header |
Iris/ReplicationState/ReplicationStateFwd.h | ||
static bool GetIsStateDirty
(
const FReplicationStateHeader& Header |
Iris/ReplicationState/ReplicationStateFwd.h | ||
static uint32 GetNetHandleId
(
const FReplicationStateHeader& Header |
Iris/ReplicationState/ReplicationStateFwd.h | ||
static void MarkInitStateDirty
(
FReplicationStateHeader& Header |
Iris/ReplicationState/ReplicationStateFwd.h | ||
static void MarkStateDirty
(
FReplicationStateHeader& Header |
Iris/ReplicationState/ReplicationStateFwd.h | ||
static void SetNetHandleId
(
FReplicationStateHeader& Header, |
Iris/ReplicationState/ReplicationStateFwd.h |