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API > API/Runtime > API/Runtime/IrisCore > API/Runtime/IrisCore/FReplicationInstanceOperations
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DequantizeAndApply
(
FNetSerializationContext& Context, |
Dequantize the state for a replicated object with a given protocol. | Iris/ReplicationSystem/ReplicationOperations.h | |
static void DequantizeAndApply
(
FNetSerializationContext& Context, |
Dequantize the state for a replicated object with a given protocol. | Iris/ReplicationSystem/ReplicationOperations.h |
DequantizeAndApply(FNetSerializationContext &, const FDequantizeAndApplyParameters &)
Description
Dequantize the state for a replicated object with a given protocol. Data will be pushed out by using the ReplicationFragments.
| Name | DequantizeAndApply |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/ReplicationOperations.h |
| Include Path | #include "Iris/ReplicationSystem/ReplicationOperations.h" |
| Source | /Engine/Source/Runtime/Net/Iris/Private/Iris/ReplicationSystem/ReplicationOperations.cpp |
static void DequantizeAndApply
(
FNetSerializationContext & Context,
const FDequantizeAndApplyParameters & Parameters
)
DequantizeAndApply(FNetSerializationContext &, FMemStackBase &, const uint32 , const FReplicationInstanceProtocol , const uint8 , const FReplicationProtocol )
Description
Dequantize the state for a replicated object with a given protocol. Data will be pushed out by using the ReplicationFragments.
| Name | DequantizeAndApply |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/ReplicationOperations.h |
| Include Path | #include "Iris/ReplicationSystem/ReplicationOperations.h" |
| Source | /Engine/Source/Runtime/Net/Iris/Private/Iris/ReplicationSystem/ReplicationOperations.cpp |
static void DequantizeAndApply
(
FNetSerializationContext & Context,
FMemStackBase & InAllocator,
const uint32 * ChangeMaskData,
const FReplicationInstanceProtocol * InstanceProtocol,
const uint8 * SrcObjectStateBuffer,
const FReplicationProtocol * Protocol
)