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FPropertyReplicationFragment - used to bind PropertyReplicationStates to their owner
| Name | FReplicationFragmentUtil |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/ReplicationFragmentUtil.h |
| Include Path | #include "Iris/ReplicationSystem/ReplicationFragmentUtil.h" |
Syntax
class FReplicationFragmentUtil
Structs
| Name | Remarks |
|---|---|
| FCreateFragmentParams |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 CreateAndRegisterFragmentsForObject
(
const FCreateFragmentParams& Params, |
Create and register all property replication Fragments for the provided object, Descriptors will be created based on the Class of the object Lifetime of created fragments will be managed by the ReplicationSystem If the OutCreatedFragments are provided pointers to the created fragments will be added to the provided array Returns the number of created fragments | Iris/ReplicationSystem/ReplicationFragmentUtil.h | |
static uint32 CreateAndRegisterFragmentsForObject
(
UObject* Object, |
Simple version of CreateAndRegisterFragmentsForObject | Iris/ReplicationSystem/ReplicationFragmentUtil.h |