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API > API/Runtime > API/Runtime/IrisCore > API/Runtime/IrisCore/FPropertyReplicationState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Debug output state to FString | Iris/ReplicationState/PropertyReplicationState.h | ||
const TCHAR * ToString
(
FStringBuilderBase& StringBuilder, |
Debug output state to StringBuilder | Iris/ReplicationState/PropertyReplicationState.h |
ToString(bool)
Description
Debug output state to FString
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationState/PropertyReplicationState.h |
| Include Path | #include "Iris/ReplicationState/PropertyReplicationState.h" |
| Source | /Engine/Source/Runtime/Net/Iris/Private/Iris/ReplicationState/PropertyReplicationState.cpp |
FString ToString
(
bool bIncludeAll
) const
ToString(FStringBuilderBase &, bool)
Description
Debug output state to StringBuilder
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationState/PropertyReplicationState.h |
| Include Path | #include "Iris/ReplicationState/PropertyReplicationState.h" |
| Source | /Engine/Source/Runtime/Net/Iris/Private/Iris/ReplicationState/PropertyReplicationState.cpp |
const TCHAR * ToString
(
FStringBuilderBase & StringBuilder,
bool bIncludeAll
) const