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API > API/Runtime > API/Runtime/IrisCore > API/Runtime/IrisCore/FPropertyReplicationState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDirty () |
Returns true if changemask or header of the state is marked dirty. | Iris/ReplicationState/PropertyReplicationState.h | |
bool IsDirty
(
uint32 Index |
Is the property at the given index dirty, for properties with multiple bits in the statemask this will return true if any of those bits are set | Iris/ReplicationState/PropertyReplicationState.h |
IsDirty()
Description
Returns true if changemask or header of the state is marked dirty.
| Name | IsDirty |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationState/PropertyReplicationState.h |
| Include Path | #include "Iris/ReplicationState/PropertyReplicationState.h" |
| Source | /Engine/Source/Runtime/Net/Iris/Private/Iris/ReplicationState/PropertyReplicationState.cpp |
bool IsDirty() const
IsDirty(uint32)
Description
Is the property at the given index dirty, for properties with multiple bits in the statemask this will return true if any of those bits are set
| Name | IsDirty |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationState/PropertyReplicationState.h |
| Include Path | #include "Iris/ReplicationState/PropertyReplicationState.h" |
| Source | /Engine/Source/Runtime/Net/Iris/Private/Iris/ReplicationState/PropertyReplicationState.cpp |
bool IsDirty
(
uint32 Index
) const