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Serializers that want to be selective about which members to modify in the target instance when applying state should implement Apply where the serializer is responsible for setting the members of the target instance. The function operates on non-quantized state.
| Name | FNetApplyArgs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/Serialization/NetSerializer.h |
| Include Path | #include "Iris/Serialization/NetSerializer.h" |
Syntax
struct FNetApplyArgs : public UE::Net::FNetSerializerBaseArgs
Inheritance Hierarchy
- FNetSerializerBaseArgs → FNetApplyArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Source | NetSerializerValuePointer | A pointer to the non-quantized source data. | Iris/Serialization/NetSerializer.h | |
| Target | NetSerializerValuePointer | A pointer to the non-quantized target data. | Iris/Serialization/NetSerializer.h |