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API > API/Runtime > API/Runtime/IrisCore > API/Runtime/IrisCore/FIrisFastArraySerializer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIrisFastArraySerializer & operator=
(
const FIrisFastArraySerializer& Other |
We must make sure that we do not copy replication state header and must update dirtiness if bound | Iris/ReplicationState/IrisFastArraySerializer.h | |
FIrisFastArraySerializer & operator=
(
FIrisFastArraySerializer&& Other |
We must make sure that we do not move replication state header and must update dirtiness if bound | Iris/ReplicationState/IrisFastArraySerializer.h |
operator=(const FIrisFastArraySerializer &)
Description
We must make sure that we do not copy replication state header and must update dirtiness if bound
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationState/IrisFastArraySerializer.h |
| Include Path | #include "Iris/ReplicationState/IrisFastArraySerializer.h" |
| Source | /Engine/Source/Runtime/Net/Iris/Private/Iris/ReplicationState/IrisFastArraySerializer.cpp |
FIrisFastArraySerializer & operator=
(
const FIrisFastArraySerializer & Other
)
operator=(FIrisFastArraySerializer &&)
Description
We must make sure that we do not move replication state header and must update dirtiness if bound
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationState/IrisFastArraySerializer.h |
| Include Path | #include "Iris/ReplicationState/IrisFastArraySerializer.h" |
| Source | /Engine/Source/Runtime/Net/Iris/Private/Iris/ReplicationState/IrisFastArraySerializer.cpp |
FIrisFastArraySerializer & operator=
(
FIrisFastArraySerializer && Other
)