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Contextual information passed to an header so it can serialize/deserialize itself
| Name | FCreationHeaderContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Iris/Core/Public/Iris/ReplicationSystem/NetObjectFactory.h |
| Include Path | #include "Iris/ReplicationSystem/NetObjectFactory.h" |
Syntax
struct FCreationHeaderContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCreationHeaderContext
(
FNetRefHandle InHandle, |
Iris/ReplicationSystem/NetObjectFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bridge | UObjectReplicationBridge * | The bridge responsible for the replicated object | Iris/ReplicationSystem/NetObjectFactory.h | |
| Factory | UNetObjectFactory * | The factory that allocated the header | Iris/ReplicationSystem/NetObjectFactory.h | |
| Handle | FNetRefHandle | The handle of the replicated object represented by the header | Iris/ReplicationSystem/NetObjectFactory.h | |
| Serialization | FNetSerializationContext & | Access to the bitstream reader or writer | Iris/ReplicationSystem/NetObjectFactory.h |