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An HTTP request handle.
The handle needs to be keept alive until the completion callback has been triggered.
| Name | FIoHttpRequest |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/IoStore/OnDemandCore/Public/IO/HttpIoDispatcher.h |
| Include Path | #include "IO/HttpIoDispatcher.h" |
Syntax
class FIoHttpRequest
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| IO/HttpIoDispatcher.h | |||
FIoHttpRequest
(
FIoHttpRequestHandle InHandle |
IO/HttpIoDispatcher.h | ||
FIoHttpRequest
(
FIoHttpRequest&& Other |
IO/HttpIoDispatcher.h | ||
FIoHttpRequest
(
const FIoHttpRequest& |
IO/HttpIoDispatcher.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE_API ~FIoHttpRequest() |
IO/HttpIoDispatcher.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | FIoHttpRequestHandle | IO/HttpIoDispatcher.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Cancel() |
IO/HttpIoDispatcher.h | ||
bool IsValid() |
IO/HttpIoDispatcher.h | ||
EIoErrorCode Status() |
IO/HttpIoDispatcher.h | ||
void UpdatePriorty
(
int32 NewPriority |
IO/HttpIoDispatcher.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIoHttpRequest & operator=
(
const FIoHttpRequest& |
IO/HttpIoDispatcher.h | ||
FIoHttpRequest & operator=
(
FIoHttpRequest&& Other |
IO/HttpIoDispatcher.h |