Navigation
API > API/Runtime > API/Runtime/InterchangeEngine > API/Runtime/InterchangeEngine/UInterchangeSceneImportAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UInterchangeFactoryBaseNode * GetFactoryNode
(
const FSoftObjectPath& ObjectPath |
InterchangeSceneImportAsset.h | ||
const UInterchangeFactoryBaseNode * GetFactoryNode
(
const FString& PackageName, |
Returns the factory node associated with the asset which path is '//PackageName.AssetName[:SubPathString]'. | InterchangeSceneImportAsset.h |
GetFactoryNode(const FSoftObjectPath &)
| Name | GetFactoryNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeSceneImportAsset.h |
| Include Path | #include "InterchangeSceneImportAsset.h" |
| Source | /Engine/Source/Runtime/Interchange/Engine/Private/InterchangeSceneImportAsset.cpp |
const UInterchangeFactoryBaseNode * GetFactoryNode
(
const FSoftObjectPath & ObjectPath
) const
GetFactoryNode(const FString &, const FString &, const FString &)
Description
Returns the factory node associated with the asset which path is '//PackageName.AssetName[:SubPathString]'. Returns nullptr if the asset which path is '//PackageName.AssetName[:SubPathString]' was not part of the level import cached in this UInterchangeSceneImportAsset.
| Name | GetFactoryNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeSceneImportAsset.h |
| Include Path | #include "InterchangeSceneImportAsset.h" |
| Source | /Engine/Source/Runtime/Interchange/Engine/Private/InterchangeSceneImportAsset.cpp |
const UInterchangeFactoryBaseNode * GetFactoryNode
(
const FString & PackageName,
const FString & AssetName,
const FString & SubPathString
) const
Parameters
| Name | Remarks |
|---|---|
| PackageName | Package path of the actual object to reimport |
| AssetName | Asset name of the actual object to reimport |
| SubPathString | Optional subobject name |