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API > API/Runtime > API/Runtime/InterchangeEngine > API/Runtime/InterchangeEngine/UInterchangeManager
References
| Module | InterchangeEngine |
| Header | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeManager.h |
| Include | #include "InterchangeManager.h" |
| Source | /Engine/Source/Runtime/Interchange/Engine/Private/InterchangeManager.cpp |
bool ImportAsset
&40;
const FString & ContentPath,
const UInterchangeSourceData &42; SourceData,
const FImportAssetParameters & ImportAssetParameters
&41;
Remarks
Call this to start an import asset process, the caller must specify a source data. This import process can import many different asset, but all in the game content.
ContentPath - The content path where to import the assets SourceData - The source data input we want to translate true if the import succeed, false otherwise.
Parameters
| Name | Description |
|---|---|
| ImportAssetParameters | All import asset parameter we need to pass to the import asset function |