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API > API/Runtime > API/Runtime/InterchangeEngine > API/Runtime/InterchangeEngine/UInterchangeManager
References
| Module | InterchangeEngine |
| Header | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeManager.h |
| Include | #include "InterchangeManager.h" |
| Source | /Engine/Source/Runtime/Interchange/Engine/Private/InterchangeManager.cpp |
bool ExportScene
&40;
const UObject &42; World,
bool bIsAutomated
&41;
Remarks
Call this to start an export scene process, the caller must specify a source data This import process can import many different asset and there transform (USceneComponent) and store the result in a blueprint and add the blueprint to the level. SourceData - The source data input we want to translate bIsAutomated - If true the import asset will not show any UI or dialog true if the import succeed, false otherwise.