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API > API/Runtime > API/Runtime/InterchangeEngine > API/Runtime/InterchangeEngine/UInterchangeManager
Description
Check whether there is a registered translator for this source data. This allows us to bypass the original asset tools system to import supported assets. @Param SourceData - The source data input we want to translate to Uod.
| Name | CanTranslateSourceData |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeManager.h |
| Include Path | #include "InterchangeManager.h" |
| Source | /Engine/Source/Runtime/Interchange/Engine/Private/InterchangeManager.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Import Manager")
bool CanTranslateSourceData
(
const UInterchangeSourceData * SourceData,
bool bSceneImportOnly
) const
True if there is a registered translator that can handle handle this source data, or false otherwise, when bSceneImportOnly is false. Otherwise, returns true only if the translator supports level import @Note: Temporary until FBX level import is production ready