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API > API/Runtime > API/Runtime/InterchangeEngine > API/Runtime/InterchangeEngine/UInterchangeAssetImportDataConve- > API/Runtime/InterchangeEngine/UInterchangeAssetImportDataConve-/ConvertImportData
References
| Module | InterchangeEngine |
| Header | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeAssetImportData.h |
| Include | #include "InterchangeAssetImportData.h" |
virtual bool ConvertImportData
(
UObject * Asset,
const FString & TargetExtension
) const
Remarks
Convert the asset import data from the one that is in the Object to one that supports the target extension (for example, legacy FBX to Interchange or vice-versa) The function should return true only if it has converted the asset import data, or false otherwise.
The system will call all objects that derive from this class until one converts the data.
@Param Asset - Represent an asset that have a member AssetImportData (StaticMesh, SkeletalMesh, Texture....)