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API > API/Runtime > API/Runtime/InterchangeEngine > API/Runtime/InterchangeEngine/UInterchangeAssetImportData
- UObject::PostLoad()
- UAssetImportData::PostLoad()
- UInterchangeAssetImportData::PostLoad()
References
| Module | InterchangeEngine |
| Header | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeAssetImportData.h |
| Include | #include "InterchangeAssetImportData.h" |
| Source | /Engine/Source/Runtime/Interchange/Engine/Private/InterchangeAssetImportData.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.