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bool |
bFollowRedirectors |
True if redirectors will be followed when determining what location to import an asset. |
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bool |
bIsAutomated |
True if the import process is unattended. We cannot show UI if the import is automated. |
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bool |
bReplaceExisting |
Whether or not to overwrite existing assets. |
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TOptional< bool > |
bReplaceExistingAllDialogAnswer |
Interchange import task will show a dialog in case user try to override an existing asset and bReplaceExisting is false, if this optional is set, it will override or not all existing assets this task try to override. |
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FString |
DestinationName |
Optional custom name for the import. |
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ULevel * |
ImportLevel |
Level to import into, if we are doing a scene import. |
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EImportType |
ImportType |
We can import assets or full scene. |
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UObject * |
ReimportObject |
True if we are reimporting assets or a scene. |