Navigation
API > API/Runtime > API/Runtime/InterchangeEngine
| |
|
| Name |
FImportAsyncHelperData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Interchange/Engine/Public/InterchangeManager.h |
| Include Path |
#include "InterchangeManager.h" |
Syntax
struct FImportAsyncHelperData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bFollowRedirectors |
bool |
True if redirectors will be followed when determining what location to import an asset. |
InterchangeManager.h |
|
| bIsAutomated |
bool |
True if the import process is unattended. We cannot show UI if the import is automated. |
InterchangeManager.h |
|
| bReplaceExisting |
bool |
Whether or not to overwrite existing assets. |
InterchangeManager.h |
|
| DestinationName |
FString |
Optional custom name for the import. |
InterchangeManager.h |
|
| ImportLevel |
ULevel * |
Level to import into, if we are doing a scene import. |
InterchangeManager.h |
|
| ImportType |
EImportType |
We can import assets or full scene. |
InterchangeManager.h |
|
| ReimportObject |
UObject * |
True if we are reimporting assets or a scene. |
InterchangeManager.h |
|