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API > API/Runtime > API/Runtime/InterchangeEngine
| Name | FImportAsyncHelperData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeManager.h |
| Include Path | #include "InterchangeManager.h" |
Syntax
struct FImportAsyncHelperData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFollowRedirectors | bool | True if redirectors will be followed when determining what location to import an asset. | InterchangeManager.h | |
| bIsAutomated | bool | True if the import process is unattended. We cannot show UI if the import is automated. | InterchangeManager.h | |
| bReplaceExisting | bool | Whether or not to overwrite existing assets. | InterchangeManager.h | |
| DestinationName | FString | Optional custom name for the import. | InterchangeManager.h | |
| ImportLevel | ULevel * | Level to import into, if we are doing a scene import. | InterchangeManager.h | |
| ImportType | EImportType | We can import assets or full scene. | InterchangeManager.h | |
| ReimportObject | UObject * | True if we are reimporting assets or a scene. | InterchangeManager.h |