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bool |
bFollowRedirectors |
Tell Interchange to follow redirectors when determining the location an asset will be imported. |
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bool |
bForceShowDialog |
If true this import must show the import dialog and ignore the show dialog settings. |
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bool |
bIsAutomated |
Tell Interchange that import is automated and it shouldn't present a modal window. |
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bool |
bReplaceExisting |
Determies whether to overwrite existing assets. |
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bool |
bRunSynchronous |
Tell Interchange that import must run synchronously on the game thread. |
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FString |
DestinationName |
Optional custom name for the import. |
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TObjectPtr< ULevel > |
ImportLevel |
Level to import into when doing a scene import. |
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FOnObjectImportDoneDynamic |
OnAssetDone |
This is called each time an asset is imported or reimported from the import call. |
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FOnObjectImportDoneNative |
OnAssetDoneNative |
|
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FOnImportDoneDynamic |
OnAssetsImportDone |
This is called when all the assets were imported from the source data. |
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FOnImportDoneNative |
OnAssetsImportDoneNative |
|
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FOnImportDoneDynamic |
OnSceneImportDone |
This is called when all the scene objects were imported from the source data. |
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FOnImportDoneNative |
OnSceneImportDoneNative |
|
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FOnObjectImportDoneDynamic |
OnSceneObjectDone |
This is called each time an object in the scene is imported or reimported from the import call. |
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FOnObjectImportDoneNative |
OnSceneObjectDoneNative |
|
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TArray< FSoftObjectPath > |
OverridePipelines |
Adding overrides tells Interchange to use the specific custom set of pipelines instead of letting the user or the system choose. |
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TObjectPtr< UObject > |
ReimportAsset |
If the import is a reimport for a specific asset, set the asset to reimport here. |
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int32 |
ReimportSourceIndex |
If we are doing a reimport, set the source index here. Some assets have more then one source file that each contains part of the asset content. |