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API > API/Runtime > API/Runtime/InterchangeEngine
References
| Module | InterchangeEngine |
| Header | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeManager.h |
| Include | #include "InterchangeManager.h" |
Syntax
struct FImportAssetParameters
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bFollowRedirectors | Tell interchange to follow redirectors when determining the location an asset will be imported. | |
| bool | bIsAutomated | Tell interchange that import is automated and it shouldn't present a model window. | |
| FOnObjectImportDoneDynamic | OnAssetDone | This is called each time an asset is imported or reimported from the import call. | |
| FOnObjectImportDoneNative | OnAssetDoneNative | ||
| FOnImportDoneDynamic | OnAssetsImportDone | This is called when all the assets where imported from the source data. | |
| FOnImportDoneNative | OnAssetsImportDoneNative | ||
| FOnImportDoneDynamic | OnSceneImportDone | This is called when all the scene object where imported from the source data. | |
| FOnImportDoneNative | OnSceneImportDoneNative | ||
| FOnObjectImportDoneDynamic | OnSceneObjectDone | This is called each time an object in the scene is imported or reimported from the import call. | |
| FOnObjectImportDoneNative | OnSceneObjectDoneNative | ||
| TArray< FSoftObjectPath > | OverridePipelines | Adding some override will tell interchange to use the specific custom set pipelines instead of letting the user or the system chose. | |
| TObjectPtr< UObject > | ReimportAsset | If the import is a reimport for a specific asset set the asset to reimport here. | |
| int32 | ReimportSourceIndex | If we are doing a reimport, set the source index here. Some asset have more then one source file when they import partial part of there content. |