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API > API/Runtime > API/Runtime/InterchangeEngine
References
Module | InterchangeEngine |
Header | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeManager.h |
Include | #include "InterchangeManager.h" |
Syntax
struct FImportAssetParameters
Variables
Type | Name | Description | |
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bool | bFollowRedirectors | Tell interchange to follow redirectors when determining the location an asset will be imported. |
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bool | bIsAutomated | Tell interchange that import is automated and it shouldn't present a model window. |
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FOnObjectImportDoneDynamic | OnAssetDone | This is called each time an asset is imported or reimported from the import call. |
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FOnObjectImportDoneNative | OnAssetDoneNative | |
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FOnImportDoneDynamic | OnAssetsImportDone | This is called when all the assets where imported from the source data. |
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FOnImportDoneNative | OnAssetsImportDoneNative | |
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FOnImportDoneDynamic | OnSceneImportDone | This is called when all the scene object where imported from the source data. |
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FOnImportDoneNative | OnSceneImportDoneNative | |
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FOnObjectImportDoneDynamic | OnSceneObjectDone | This is called each time an object in the scene is imported or reimported from the import call. |
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FOnObjectImportDoneNative | OnSceneObjectDoneNative | |
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TArray< FSoftObjectPath > | OverridePipelines | Adding some override will tell interchange to use the specific custom set pipelines instead of letting the user or the system chose. |
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TObjectPtr< UObject > | ReimportAsset | If the import is a reimport for a specific asset set the asset to reimport here. |
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int32 | ReimportSourceIndex | If we are doing a reimport, set the source index here. Some asset have more then one source file when they import partial part of there content. |