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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeSourceNode
Description
Gets whether factory nodes for this import should have a suffix named after their asset category added to their custom sub path attribute. For example, if this is set then imported StaticMesh assets will be placed inside of an additional content folder named "StaticMeshes".
Note that this is done automatically for all factory nodes created by the generic assets pipeline, but must be handled manually by calling FillSubPathFromSourceNode() from InterchangePipelineHelper.h for any factory nodes that other pipelines may create.
| Name | GetCustomUseAssetTypeSubPathSuffix |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeSourceNode.h |
| Include Path | #include "Nodes/InterchangeSourceNode.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeSourceNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | Source")
bool GetCustomUseAssetTypeSubPathSuffix
(
bool & Suffix
) const