Navigation
API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeSourceNode
Description
Gets a prefix that should be added to factory node SubPath custom attributes. For example this can contain the imported scene's name, so that we create an additional content folder named after it to contain the imported assets.
| Name | GetCustomSubPathPrefix |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeSourceNode.h |
| Include Path | #include "Nodes/InterchangeSourceNode.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeSourceNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | Source")
bool GetCustomSubPathPrefix
(
FString & Prefix
) const