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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangePipelineBase
Description
ScriptedExecutePostFactoryPipeline is called after the factory creates an Unreal asset, but before it calls PostEditChange.
- The FTaskPreCompletion task calls this function, not the virtual one that is called by the default implementation.
| Name | ScriptedExecutePostFactoryPipeline |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include Path | #include "InterchangePipelineBase.h" |
UFUNCTION (BlueprintNativeEvent, BlueprintCallable, Category="Interchange | Pipeline")
void ScriptedExecutePostFactoryPipeline
(
const UInterchangeBaseNodeContainer * BaseNodeContainer,
const FString & FactoryNodeKey,
UObject * CreatedAsset,
bool bIsAReimport
)