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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangePipelineBase
- UInterchangePipelineBase::IsScripted()
- UDatasmithTexturePipeline::IsScripted()
- UInterchangeGenericAssetsPipeline::IsScripted()
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include | #include "InterchangePipelineBase.h" |
virtual bool IsScripted&40;&41;
Remarks
Non scripted class should return false here, we have the default to true because scripted class cannot override this function since it can be call in a asynchronous thread, which python cannot be executed.
We cannot call ScriptedCanExecuteOnAnyThread for a scripted python pipeline from the task parsing async thread. This function allow us to not call it and force the ScriptedExecutePostImportPipeline to execute on the game thread.